[롤링유닛] 사용하지 않는 메소드, 주석 제거

This commit is contained in:
sungmin.in
2024-07-19 16:54:40 +09:00
parent de6c987b7d
commit 4181f73ec8

View File

@@ -128,16 +128,6 @@ export default function RollingUnit({
[rollingFocus, rollingDataLength, lastIndex] [rollingFocus, rollingDataLength, lastIndex]
); );
// 비디오 에러일시, 클릭 이동
const videoErrorClick = () => {
dispatch(
pushPanel({
name: panel_names.FEATURED_BRANDS_PANEL,
panelInfo: rollingData[startIndex].patnrId,
})
);
};
// 롤링 시작 여부 true = stop, false = start // 롤링 시작 여부 true = stop, false = start
const rollingStart = useCallback((focus) => { const rollingStart = useCallback((focus) => {
setRollingFocus(focus); setRollingFocus(focus);
@@ -449,16 +439,6 @@ export default function RollingUnit({
<div className={css.imgBanner}> <div className={css.imgBanner}>
<img src={rollingData[startIndex].tmnlImgPath} /> <img src={rollingData[startIndex].tmnlImgPath} />
</div> </div>
{/* <p className={css.brandIcon}>
<CustomImage
delay={0}
src={rollingData[startIndex].patncLogoPath}
fallbackSrc={defaultLogoImg}
animationSpeed="fast"
ariaLabel={rollingData[startIndex].brdcChnlId}
/>
</p> */}
</SpottableComponent> </SpottableComponent>
) : rollingData[startIndex].shptmBanrTpNm === "LIVE" ? ( ) : rollingData[startIndex].shptmBanrTpNm === "LIVE" ? (
<SpottableComponent <SpottableComponent