[롤링유닛] 사용하지 않는 메소드, 주석 제거
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@@ -128,16 +128,6 @@ export default function RollingUnit({
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[rollingFocus, rollingDataLength, lastIndex]
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);
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// 비디오 에러일시, 클릭 이동
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const videoErrorClick = () => {
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dispatch(
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pushPanel({
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name: panel_names.FEATURED_BRANDS_PANEL,
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panelInfo: rollingData[startIndex].patnrId,
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})
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);
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};
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// 롤링 시작 여부 true = stop, false = start
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const rollingStart = useCallback((focus) => {
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setRollingFocus(focus);
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@@ -449,16 +439,6 @@ export default function RollingUnit({
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<div className={css.imgBanner}>
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<img src={rollingData[startIndex].tmnlImgPath} />
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</div>
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{/* <p className={css.brandIcon}>
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<CustomImage
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delay={0}
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src={rollingData[startIndex].patncLogoPath}
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fallbackSrc={defaultLogoImg}
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animationSpeed="fast"
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ariaLabel={rollingData[startIndex].brdcChnlId}
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/>
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</p> */}
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</SpottableComponent>
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) : rollingData[startIndex].shptmBanrTpNm === "LIVE" ? (
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<SpottableComponent
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